CollisionController() | CollisionController | [protected] |
getRigidBody() | RigidBodyCollider | |
getSurface() | RigidBodyCollider | |
handleCollision(Geometry *geometry, Collision &collision) | RigidBodyCollider | [virtual] |
rigidBody | RigidBodyCollider | [protected] |
RigidBodyCollider(RigidBody *rigidBody) | RigidBodyCollider | |
setSurface(Surface *surface) | RigidBodyCollider | |
surface | RigidBodyCollider | [protected] |
~CollisionController() | CollisionController | [virtual] |
~RigidBodyCollider() | RigidBodyCollider | [virtual] |