cross(const Vector3 &vector) const | Vector3 | |
dot(const Vector3 &vector) const | Vector3 | |
is3DPointBelongTo3DLine(Vector3 thePoint, Vector3 firstPoint, Vector3 secondPoint) | Vector3 | [static] |
is3DPointBelongTo3DSegment(Vector3 thePoint, Vector3 firstPoint, Vector3 secondPoint) | Vector3 | [static] |
isEqual(Vector3 aVector, Vector3 anotherVector) | Vector3 | [static] |
length() const | Vector3 | |
lengthSquared() const | Vector3 | |
normalize() | Vector3 | |
operator *(const Real scalar) const | Vector3 | |
operator *(const Real scalar, const Vector3 &vector) | Vector3 | [friend] |
operator *=(const Real scalar) | Vector3 | |
operator Real *() | Vector3 | |
operator!=(const Vector3 &vector) const | Vector3 | |
operator+(const Real scalar) const | Vector3 | |
operator+(const Vector3 &vector) const | Vector3 | |
operator+(const Real scalar, const Vector3 &vector) | Vector3 | [friend] |
operator+=(const Real scalar) | Vector3 | |
operator+=(const Vector3 &vector) | Vector3 | |
operator-() const | Vector3 | |
operator-(const Real scalar) const | Vector3 | |
operator-(const Vector3 &vector) const | Vector3 | |
operator-(const Real scalar, const Vector3 &vector) | Vector3 | [friend] |
operator-=(const Real scalar) | Vector3 | |
operator-=(const Vector3 &vector) | Vector3 | |
operator/(const Real scalar) const | Vector3 | |
operator/=(const Real scalar) | Vector3 | |
operator=(const Vector3 &vector) | Vector3 | |
operator==(const Vector3 &vector) const | Vector3 | |
operator[](const unsigned int i) const | Vector3 | |
unit() const | Vector3 | |
UNIT_X | Vector3 | [static] |
UNIT_Y | Vector3 | [static] |
UNIT_Z | Vector3 | [static] |
Vector3() | Vector3 | |
Vector3(Real x, Real y, Real z) | Vector3 | |
Vector3(const Real *vector) | Vector3 | |
Vector3(const Vector3 &vector) | Vector3 | |
x | Vector3 | |
y | Vector3 | |
z | Vector3 | |
ZERO | Vector3 | [static] |
~Vector3() | Vector3 | |