|
Class Summary |
| Body |
Representation of a body that can be used in a rigid body simulation. |
| Geom |
Geometry objects (or geoms for short) are the fundamental objects in the
collision system. |
| GeomBox |
Box geometry based on x, y and z sizes. |
| GeomCapsule |
Capped cylinder is like a normal cylinder except it has half-sphere caps at
its ends. |
| GeomCone |
Terrain is an contrib module. |
| GeomCylinder |
Cylinder usage is same as capped cylinder's. |
| GeomPlane |
The plane equation is x+b*y+c*z = d. |
| GeomRay |
A ray is different from all the other geom classes in that it does not
represent a solid object. |
| GeomSphere |
Sphere geometry based on radius. |
| GeomTerrain |
Terrain is an infinite ground based on a height map. |
| GeomTransform |
The GeomTransform is a geom which encapsulates a Geom, allowing the encapsulated Geom to be transformed
relative to it. |
| GeomTriMesh |
A triangle mesh (TriMesh) represents an arbitrary collection of triangles. |
| HashSpace |
A hash space space representation. |
| Joint |
In real life a joint is something like a hinge, that is used to connect two
objects. |
| JointAMotor |
Created 20.12.2003 (dd.mm.yyyy) |
| JointBall |
Created 20.12.2003 (dd.mm.yyyy) |
| JointFeedback |
Provides a container for ODE class dJointFeedback
Created 16.02.2003 (dd.mm.yyyy) |
| JointFixed |
A joint that maintains a fixed relationship between the two bodies. |
| JointGroup |
A joint group is a special container that holds joints in a world. |
| JointHinge |
Represents a joint that is restricted to a single degree of freedom around
a hinge axis between two bodies. |
| JointHinge2 |
A joint that allows movement along two separate axis, with the calculations
implemented as the joints connected in series. |
| JointSlider |
Created 20.12.2003 (dd.mm.yyyy) |
| JointUniversal |
Created 20.12.2003 (dd.mm.yyyy) |
| Mass |
Mass properties, can be used to construct masses that are not coupled to a Body. |
| PlaceableGeom |
A Geom that is placeable as defined by ODE. |
| QuadTreeSpace |
A quad-tree based space for collision detection. |
| SimpleSpace |
A simple space representation. |
| Space |
A space is a non-placeable geom that can contain other geoms. |
| World |
The world object is a container for rigid bodies and joints. |