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SimRigidBody Liste des membres
Ceci est la liste complète des membres de
SimRigidBody
y compris des membres des classes héritées.
addForce
(const Vector3 &force)
RigidBody
addTorque
(const Vector3 &torque)
RigidBody
body
RigidBody
[protected]
getAppliedForce
()
RigidBody
getAppliedTorque
()
RigidBody
getBody
()
RigidBody
getGraph
() const
Vertex
getIsEnabled
() const
SimRigidBody
getIsland
() const
SimRigidBody
RigidBody::getIsland
()
RigidBody
[virtual]
getLocalAcceleration
()
MotionController
getLocalAngularAcceleration
()
MotionController
getLocalAngularVelocity
()
MotionController
getLocalPosition
()
MotionController
getLocalRotation
()
MotionController
getLocalVelocity
()
MotionController
getModel
()
MotionController
getRigidBodyCollider
()
RigidBody
getSimIsland
() const
SimRigidBody
getWorldAcceleration
()
MotionController
getWorldAngularAcceleration
()
MotionController
getWorldAngularVelocity
()
MotionController
getWorldPosition
()
MotionController
getWorldRotation
()
MotionController
getWorldVelocity
()
MotionController
graph
Vertex
[protected]
island
RigidBody
[protected]
localAcceleration
MotionController
[protected]
localAngularAcceleration
MotionController
[protected]
localAngularVelocity
MotionController
[protected]
localVelocity
MotionController
[protected]
model
MotionController
[protected]
MotionController
()
MotionController
print
()
SimRigidBody
[virtual]
RigidBody
()
RigidBody
rigidBodyCollider
RigidBody
[protected]
rollingMu
RigidBody
[protected]
setAppliedForce
(const Vector3 &force)
RigidBody
setAppliedTorque
(const Vector3 &torque)
RigidBody
setBody
(dBodyID &body)
RigidBody
setGraph
(Graph *aGraph)
Vertex
setIsEnabled
(const bool isEnabled)
SimRigidBody
[virtual]
setIsland
(Island *aIsland)
SimRigidBody
[virtual]
setLocalAcceleration
(const Vector3 &localAcceleration)
RigidBody
[virtual]
setLocalAngularAcceleration
(const Vector3 &localAngularAcceleration)
RigidBody
[virtual]
setLocalAngularVelocity
(const Vector3 &localAngularVelocity)
RigidBody
[virtual]
setLocalPosition
(const Vector3 &localPosition)
RigidBody
[virtual]
setLocalRotation
(const Matrix33 &localRotation)
RigidBody
[virtual]
setLocalVelocity
(const Vector3 &localVelocity)
RigidBody
[virtual]
setModel
(Spatial *model)
MotionController
[virtual]
setRigidBodyCollider
(RigidBodyCollider *rigidBodyCollider)
RigidBody
setRollingMu
(const Real rollingMu)
RigidBody
setSimIsland
(SimIsland *aSimIsland)
SimRigidBody
setWorldAcceleration
(const Vector3 &worldAcceleration)
RigidBody
[virtual]
setWorldAngularAcceleration
(const Vector3 &worldAngularAcceleration)
RigidBody
[virtual]
setWorldAngularVelocity
(const Vector3 &worldAngularVelocity)
RigidBody
[virtual]
setWorldPosition
(const Vector3 &worldPosition)
RigidBody
[virtual]
setWorldRotation
(const Matrix33 &worldRotation)
RigidBody
[virtual]
setWorldVelocity
(const Vector3 &worldVelocity)
RigidBody
[virtual]
SimRigidBody
()
SimRigidBody
update
(Real deltaTime)
RigidBody
[virtual]
Vertex
()
Vertex
worldAcceleration
MotionController
[protected]
worldAngularAcceleration
MotionController
[protected]
worldAngularVelocity
MotionController
[protected]
worldVelocity
MotionController
[protected]
~MotionController
()
MotionController
[virtual]
~RigidBody
()
RigidBody
[virtual]
~SimRigidBody
()
SimRigidBody
~Vertex
()
Vertex
[virtual]
Généré le Mon Mar 1 01:30:58 2004 par
1.3.3