#include <Engine.h>
Diagramme de collaboration de Engine:
Membres publics | |
~Engine () | |
void | initialize () |
void | shutdown () |
Node * | getRoot () |
bool | getIsPaused () |
bool | getIsTakingOneStep () |
bool | getIsSkippingFrame () |
Real | getStartTime () |
Real | getCurrentTime () |
Real | getDeltaTime () |
unsigned int | getFrameCount () |
Real | getFps () |
Real | getTargetFps () |
void | setIsPaused (bool isPaused) |
void | setIsTakingOneStep (bool isTakingOneStep) |
void | setTargetFps (Real targetFps) |
void | beginFrame () |
void | frame () |
void | endFrame () |
Membres publics statiques | |
Engine * | getInstance () |
Membres protégés | |
Engine () | |
Attributs Protégés | |
bool | isInitialized |
bool | isShutdown |
Node * | root |
bool | isPaused |
bool | isTakingOneStep |
bool | isSkippingFrame |
unsigned int | frameCount |
Real | startTime |
Real | currentTime |
Real | previousTime |
Real | deltaTime |
Real | targetFps |
Real | fps |
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