#include <CollisionManager.h>
Membres publics | |
| virtual | ~CollisionManager () |
| void | initialize () |
| void | shutdown () |
| void | beginFrame () |
| void | frame () |
| void | endFrame () |
| int | addCollisionGroup (CollisionGroup *collisionGroup) |
| CollisionGroup * | removeCollisionGroup (unsigned int i) |
| void | removeCollisionGroup (CollisionGroup *collisionGroup) |
| void | addCollision (Geometry *geometry1, Spatial *spatial2) |
| void | addCollision (Geometry *geometry1, Geometry *geometry2) |
Membres publics statiques | |
| CollisionManager * | getInstance () |
Membres protégés | |
| CollisionManager () | |
Attributs Protégés | |
| bool | isInitialized |
| bool | isShutdown |
| std::vector< CollisionGroup * > | collisionGroups |
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1.3.3