#include <CollisionManager.h>
Membres publics | |
virtual | ~CollisionManager () |
void | initialize () |
void | shutdown () |
void | beginFrame () |
void | frame () |
void | endFrame () |
int | addCollisionGroup (CollisionGroup *collisionGroup) |
CollisionGroup * | removeCollisionGroup (unsigned int i) |
void | removeCollisionGroup (CollisionGroup *collisionGroup) |
void | addCollision (Geometry *geometry1, Spatial *spatial2) |
void | addCollision (Geometry *geometry1, Geometry *geometry2) |
Membres publics statiques | |
CollisionManager * | getInstance () |
Membres protégés | |
CollisionManager () | |
Attributs Protégés | |
bool | isInitialized |
bool | isShutdown |
std::vector< CollisionGroup * > | collisionGroups |
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